![]() ![]() You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info See in Glossary of the Scene view An interactive view into the world you are creating. To access the Camera settings menu, click the Camera icon in the toolbar A row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. More info See in Glossary with Camera components. A GameObject’s functionality is defined by the Components attached to it. These adjustments do not affect the settings on GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. ![]() More info See in Glossary settings menu contains options for configuring the Scene A Scene contains the environments and menus of your game. The output is either drawn to the screen or captured as a texture. The Camera A component which creates an image of a particular viewpoint in your scene. ![]()
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